DESIGN

Prototyping & Wireframing

Eight weeks. That's how long the feature took to build. The first user test took 45 minutes. In those 45 minutes, three users confirmed what nobody had wanted to hear: the feature solved the wrong problem. The assumption, unvalidated, unquestioned, built upon, was wrong. Eight weeks of engineering. One architecture decision that can't be reversed without starting over. Not because the team couldn't build. Because nobody had tested the idea before they started.

We build prototypes so your engineers can build with certainty, not optimism.

The problem

Sound familiar?

The costly assumption

Everyone in the room agreed the feature was a good idea. Nobody had asked a real user. Six weeks later, the analytics confirmed it: nobody was using it. The room was wrong. The engineering time is gone.

The Figma telephone game

Design approved in a meeting. Developer interprets the Figma. Stakeholder sees the result. 'That's not what I meant.' Three rounds of revision. Two weeks lost. All preventable with a clickable prototype anyone could test and sign off on.

The scope explosion

What started as 'a simple filter feature' became a four-week project because nobody mapped the edge cases before writing code. Prototyping forces you to confront complexity before it becomes expensive.

The demo with nothing to show

The investor demo is in two weeks. You need to show a working product. You don't have one. A high-fidelity prototype bridges that gap, fast, and lets you gather real feedback before committing to an implementation.

Our approach

Here's how we fix this.

We build prototypes so your engineers can build with certainty, not optimism.

How we deliver

From kickoff to production.

01

Scope & assumption mapping

Day 1-2

We identify the riskiest assumptions in your product concept, the ones most likely to be wrong and most expensive to fix after building. These become the test targets. Prioritized by impact, not by what's easiest to prototype.

02

User flow design

Day 2-4

Map the complete path from user intent to task completion. Every screen, every decision point, every edge case, defined before the first pixel is placed. Gaps in the logic appear here, not after code is written.

03

Low-fidelity wireframe prototype

Day 3-5

Clickable prototype focused entirely on flow and interaction logic. Fast to build. Cheap to change. Easy for users to give honest feedback on without being distracted by visual polish.

04

High-fidelity interactive prototype

Week 1-2

Pixel-perfect prototype with real content, real interactions, and real micro-animations. Indistinguishable from the real product to a test user. Used for final stakeholder sign-off and user validation.

05

Moderated user testing

Week 2

5-8 test sessions with real users matching your target persona. Task completion rates, friction points, confusion moments, and confidence scores, documented and analyzed. Go/no-go decisions with evidence, not intuition.

06

Developer specification & handoff

Week 2-3

Annotated Figma file with every interaction, state, animation, and edge case documented. Developers know exactly what to build. No interpretation sessions. No 'that's not what I meant' after code is written.

What you get

Everything you need. Nothing you don't.

01

Clickable Figma prototype

Test and validate the full experience before writing a single line of code

02

User testing report

Evidence-based go/no-go on every feature, task completion rates, not opinions

03

Complete user flow documentation

Every screen, state, and edge case mapped before engineering starts

04

Annotated design specifications

Developers build exactly what was designed, zero interpretation required

05

Interaction library

Animations, transitions, and micro-interactions documented and reusable

06

Assumption validation report

Written record of which assumptions held, which changed, and why, for stakeholder alignment

Proof, not promises

We've done this before.

FlowSync project mockup
Project Blueprint3 weeks (5 days prototype development, 1 week user testing, 1 week specification and handoff), before a single line of engineering code was written

FlowSync

B2B SaaS (Workflow Automation)42 employees, Series A

The situation

FlowSync's product team had approved a 14-week engineering sprint for their most ambitious feature: a visual 'Automation Builder', a drag-and-drop interface for creating workflow automations without code. The feature was central to their enterprise roadmap and had been verbally committed to three anchor customers representing $480K in ARR. Engineering was staffed and ready to begin. In the pre-sprint kickoff, the CTO raised a single concern: 'We are about to build a very complex interaction model based on static Figma mockups nobody has tested with a real user. If we get the UX abstraction wrong, we build the wrong engine, and rearchitecting it costs us 6 weeks we don't have.'

Technical challenge

The automation builder required designing a node-based visual programming interface, a paradigm most of FlowSync's target users (operations managers, RevOps teams, and non-technical business analysts) had never encountered. Two interaction models were in contention: a 'canvas' model where users drag automation nodes onto a free-form workspace (similar to Figma or Miro), and a 'wizard' model offering a step-by-step guided flow builder with contextual suggestions. Both models were technically valid but required fundamentally different state management architectures, the canvas model needed a spatial graph data structure with real-time collaborative conflict resolution, while the wizard model needed a sequential state machine with branching logic. Building the wrong model and discovering the error after engineering was embedded would require discarding 6-8 weeks of core interaction code. The team needed a validated answer before writing a single line of the interaction layer.

What we did

1

Built two competing medium-fidelity prototypes in Figma within 5 business days: the canvas-based free-form model with 23 interactive states including drag-and-drop, connection drawing, node configuration panels, and zoom/pan behaviors; and the wizard-based sequential model with 31 guided steps including conditional branching, template selection, and a contextual suggestion engine

2

Recruited 8 participants matching FlowSync's target user profile, operations managers and RevOps professionals at 50-500 person companies with no coding background, for 45-minute moderated usability sessions conducted via Zoom with screen recording and eye-tracking via Maze

3

Ran identical structured task scenarios with both prototypes: 'Create an automation that sends a Slack notification to the sales channel when a new CRM deal is created with a value over $50,000', measuring time on task, error rate, help-seeking behavior, confidence score (self-reported 1-10), and think-aloud commentary

4

Canvas model results: 19% task completion (1.5 of 8 users completed without assistance), average 34 minutes on task, 7 of 8 users explicitly asked for help or gave up. Wizard model results: 78% task completion (6.25 of 8 completed independently), average 11 minutes on task, 2 of 8 needed assistance, results were unambiguous with high confidence even at n=8

5

Delivered production-ready annotated Figma specification for the wizard model with all 31 interaction states documented including error states, loading states, empty states, and edge cases; a component mapping document linking Figma components to existing design system elements in FlowSync's component library; and an engineering decision brief summarizing the user testing results with recommendation and rationale

Results

Validated Development Direction

None (two competing models, equal uncertainty)Definitive answer in 3 weeks (not 14)

Estimated Dev Time Saved

N/A~6 weeks (avoided wrong architecture rebuild)

Automation Builder Onboarding Time

Projected 40+ min (canvas model)9 minutes actual (wizard model)

Feature Adoption (30 days post-launch)

15-20% industry average for complex features64% of eligible accounts activated

Post-Launch Major Revision Cycles

Typical 3-4 for unvalidated complex features0 major revisions in first 6 months

Anchor Customer ARR Unlocked

At risk pending feature delivery$480K ARR contracts confirmed on launch

Technologies

FigmaMazeProtoPieLoomNotionMiroZeplin

What impressed us most was their ability to take a complex product vision and validate it as a technology direction before we committed engineering resources. The prototyping approach helped us cut development risk significantly and gave our team full confidence in what we were building.

Liam Oliver, CTO, HelperLogs Logistics LLC

Tech stack

Built on what works.

FigmaFigmaFFramerPProtoPieMMazeIInVisionZZeplinLLottieMMarvel

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